Star Trek Timelines | Real-Time Asset Creation
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At Axiom VFX, we had the honor of supporting Star Trek Timelines, contributing to the development of many of the iconic ships in the game. Our goal was stay true to the Star Trek legacy while delivering real-time assets that perform beautifully across platforms.
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đź”—Explore the process:
👉 https://www.axiomvfx.com/projects/startrek-timelines
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Maximum Detail and performance
We built the models with optimal geometric resolution, targeting a maximum of 50,000 triangles each. Our goal was to achieve the highest quality with minimal performance impact, ensuring that details like labels and distinct ship features remained clear even at close range.
Art Director Allen White from the Disruptor Beam development team crafted an innovative setup to optimize texel density and texture memory usage. This approach leverages a combination of UV channels, texture channel mapping, and vertex colors to deliver impressive results.
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Pipeline Process
Our approach involved distributing all necessary elements for texturing across multiple UV channels, while also utilizing vertex colors as mask values to control specific areas.
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Tackling Complexity – Sarcophagus Ship
For complex models like the Sarcophagus, we sculpted in high-res, baked the details, and optimized them for real-time—preserving their unique features without sacrificing performance.
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đź–– Live Long, and Render Real-Time.